When the night shift at the museum pushes the party too far...
Scene design I have created for the "Scepter of the Lightbringer" project.
So far, perhaps the most complex scene I had to create for this project. It started as a relatively simple illustration to show this room in the museum. Then, after the first sketches, we decided to go in a much more busy and action-packed direction with it, and all hell broke loose in the picture :D That's exactly why it was so useful and valuable (not only in terms of time, but also because I didn't have to sacrifice complexity) that I made a 3D base for the image. I rearranged the room relatively quickly and could focus all my attention on the "controlled chaos" :D